My Packing Master List
A durable, trip-agnostic packing checklist. This is the source — every specific trip gets a trimmed copy: take the relevant sections, prune to the trip, decide the per-trip choices (cameras, magic props, kettlebells). Don’t pack from this directly — pack from the trimmed trip file.
It’s an items + decisions list. The process of taking time off — when to pack, airport timing, “Walmart-it if you forget,” the peak-end rule — lives at /time-off.
Many sections split Road trip (car space — heavy/bulky OK) vs Airplane (carry-on-safe, weight/liquid limits).
Magic
Decide which props per trip — don’t default to all of them. The core is my pocket kit: small enough to carry on the belt and deploy anywhere.
Pocket kit — two yellow cases
- Case 1 — card sleeves
- Case 2 — “You are awesome” cards + a few special cards (waltz, doubles, etc.)
Clipped to the belt
- Cards — a few practice decks only
- Balloons — stash of 260s (pre-make a batch before the trip so you’re not building from scratch on the spot)
- Balloon pump / inflator — clips to the belt
Optional add-ons (decide per trip)
- Coins — pick the set
- Rubber bands — two colors (band magic / crazy man’s handcuffs)
- Sponge balls — default: leave (listed so it’s a conscious skip, not a forget)
Physical Health
Sleep
- Eye mask
- Earplugs
- Sleepwear
- Neck brace — for the airplane
Exercise
Minimum viable gear. The McGill Big 3 needs zero gear — no excuse on the trip.
Always (any trip)
- Peanut ball + giant lacrosse ball (back maintenance)
- Resistance bands — one light, one heavy (door-hinge anchor)
- Running shoes (even if “not going to run” — you will)
- Sweat-wicking shorts + shirt
- Lock for gym lockers
Road trip only (car space)
- Kettlebells (keep in the car; don’t fly with them), gripper, heavy club, pull-up door bar
Airplane — stick to the “Always” carry-on-safe kit.
Meds
- Prescription continuity — don’t run out mid-trip; plan refills ahead and pack doses appropriately. For anything that needs a fridge, see traveling with tirzepatide
- Sleep aid — for long flights
- Decongestant — flight ear pressure
- First aid: ibuprofen, band-aids, kid staples
Glasses / eyes
- Everyday glasses + sunglasses
- Reading glasses — one pair
- Distance glasses — only if seeing a show
- Glasses wipes
Hygiene
- Toiletries dupe kit (permanent grab-and-go — the perennial forget)
- Toothbrush / paste / floss, deodorant, razor
Food / fuel
Always
- Power bars — 1/day + 2 extras (keep them accessible, not in the trunk)
- Water bottle
- Snacks (drive or flight)
Road trip only
- Popcorn popper, instant soup, travel scale, cooler
Tech
- Kindle Scribe (journaling — default yes)
- iPad / laptop (as needed)
- Webcam (for magic)
- Travel keyboard
- Watch charger
- Phone charging cables ×2 (kids steal yours)
- Power banks — one big (20,000 mAh), one small (10,000 mAh)
- Three-outlet USB-C multi-plug
- AirPods ×2
- AirTags on everything (luggage + bags)
- Hotspot fallback if cabin/venue wifi is unknown (esp. scheduled calls)
Road trip
- Travel router — pre-configure to bypass flaky captive portals. (Captive-portal check:
http://captive.apple.com/hotspot-detect.html)
Cameras (decide per trip — don’t pack all of them)
| If the trip is… | Bring |
|---|---|
| Family / walk-around / easy vlog | Pocket gimbal cam (default one-cam) |
| Action / water / POV | 360 cam + mounts + extra SD cards |
| Scenic / landscapes / aerials | Drone (check local rules first) |
- Pocket gimbal cam — default if bringing only one
- 360 cam — pre-mount, charge, horizon-lock before departure
- Drone — confirm legal at destination + airline battery rules (carry-on only, watch Wh limits)
- Selfie sticks — a tall one (overhead reach) + a pocket one (invisible-stick shots)
- Extra SD cards + spare batteries + chargers for whatever’s chosen
Clothing & Luggage
Always
- Underwear ×7, socks ×4
- Shirts ×5
- Long-sleeve / sweatshirts ×7, fleece ×1
- Rain jacket ×1, pants ×1
- Shoes: comfortable walkers + running shoes (waterproof option for wet climates)
- Swim trunks + goggles
- Foldable hat, rain hat, warm fleece cap
- Sunscreen
Winter / cold trips only
- Warm layer — cabins/water run colder than forecast
- Base layers, gloves, beanie, heavier coat, hand warmers
Luggage
- Compression straps
- Travel cubes ×3 — the compressible ones are great; one bag each:
- Magic (bulk)
- Electronics (thinned out)
- Toiletries
- Check the extra suitcase pocket — easy to lose bulky items in there
Documents & Money
- Passport + any required immigration/travel documents
- Trusted-traveler card (Global Entry / Nexus)
- Wallet: ID, credit cards
- Trip confirmations + lodging specifics (entry code, address, host) saved offline
Downtime / Comfort
- Audiobooks (drive days)
- Reusable bag / daypack
Trip-type add-ons (pull only the relevant block)
- Beach / water: towels, water shoes, dry bag, extra sunscreen.
- Cold / snow: see Clothing → Winter.
- International: passport + travel docs, adapters, currency, eSIM/roaming, any required visas/vaccination records.
- Camping / cabin off-grid: headlamp, power bank, bug spray, layered sleep system, backup food.
- Conference / work travel: laptop + dongles, presentable clothes, notebook.
The “Day 2” forget-traps
The items most likely to bite on day 2 — answer these per trip:
- Back maintenance — peanut ball + lacrosse ball in the bag? Costs nothing.
- Magic specifics — decks / coins / balloons (pre-made?) decided?
- Rain layer + waterproof shoes for wet weather?
The rules (they live elsewhere)
- Travel process & timing — pack the afternoon before, Walmart-it if you forget, airport-early, the peak-end rule: /time-off.
- Working on vacation — “file, don’t fix” — file an issue, don’t vibe-fix on the trip: /ai-policy.
Keep the list lean: when a trip surfaces a new reliable forget-trap, add it so the next trip inherits it; when an item stops being a problem, cut it.